Contents
Meters
show clipping
Clipping
is audible, but meters look OK
Output
volume in analog synths
Clipping
in Effects
Program
gain structure - background information
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to Troubleshooting
Meters show
clipping
If the meters show
clipping in a Mixer Channel, Send Bus, or Output Bus, check
the following.
Fader gain should be 111
or lower
The faders on the Mixer
Channels, Send Busses, and Output Busses all include 6dB of
gain. This is handy for boosting low-level signals, but can
also cause clipping with higher input levels.
So, if you are seeing
clipping on the meters, make sure that the fader is set to
111 (0dB) or lower. As a shortcut, double-clicking the fader
will set it to 111.
If this doesn't solve the
problem, see Clipping
in Effects,
below.
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Clipping is
audible, but meters look OK
If you can hear clipping,
but the meters in the mixer don't show any overloads, try
the tests under Clipping
in Effects, below.
If the Effects are not causing the clipping, try reducing
the Patch volumes in the Program Edit window, as described
below.
Program Edit window Patch
volumes
The default Patch volume
is 95, which in general provides a sufficient amount of
headroom. Depending on the Patch algorithm and the number of
voices being played, it may be possible to set the Patch
volume higher, or it may be necessary to set the volume
lower to avoid clipping.
For more information, see
Program
gain structure - background
information.
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Output gain in
analog synths
The analog synth Patches
include a volume knob with +12 dB gain, so that you can get
your signals as hot as possible. However, if filter
resonance is high, settings above 0dB may cause
clipping.
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Clipping in
Effects
Temporarily bypass
Effects
Many Effects can boost
volume, and potentially cause clipping. This clipping may be
internal to an individual Effect, or masked by lower gain in
other Effects later in the chain, so the clipping may or may
not show up on the mixer meters.
As a quick check to see if
Effects are responsible for clipping, bypass all effects in
the channel or bus.To do this, option-click on any of the
Effects slot numbers.
If this eliminates the
clipping, then re-enable the Effects by option-clicking
again. Then, bypass individual Effects one by one until you
find the one (or more) causing the clipping.
Finally, once you've
identified the Effect(s) causing the clipping, see below for
suggestions on avoiding clipping with particular effects
types.
All Effects - reduce
input level
In addition to the
specific tips noted below, the single most effective way of
eliminating clipping in any Effect is to turn down the input
level.
EQs
Both cutting and boosting
will increase the gain within the EQ itself, and can cause
internal clipping even if the resulting output level is low.
To avoid this, reduce the input level, or reduce the amount
of cut or boost.
Compressors, Limiters,
and Gates
These effects often
include output gain. If they are causing clipping, reduce
the output gain.
Resonant
filters
High settings of resonance
can cause clipping within the Effect. To avoid clipping,
reduce the input level, or reduce the amount of
resonance.
Effects with feedback,
including delays
Feedback can increase
gain, causing clipping. To avoid clipping, reduce the input
level, or reduce the amount of feedback.
With mono-input effects
set to "L+R" input, input gain should be -6dB or
lower
Most mono-input effects
can get their input from either the left channel only, or a
sum of the left and right channels (usually labeled "L+R").
The L+R setting sums two signals together, which means that
- without reducing the input level - it's possible to cause
clipping.
Setting the Effect's input
level to -6dB will ensure that the summed L+R signal doesn't
clip at the input. (If the Effect has gain internally, you
may need to reduce the input level even more.)
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Program gain
structure - background information
Basically, all systems
(analog and digital) will have some point of maximum gain,
after which they begin to clip. Analog systems may do this
gradually, but in digital systems, there's usually no middle
ground. The irony is that, right up until that clip point,
the louder the signal is, the greater the S/N ratio and thus
the better the sound.
So, the trick is to get it
as loud as possible before clipping.
In synthesizers, it
becomes difficult to realize the optimum gain automatically.
This is because we have more than a single signal (say that
ten times fast) to worry about; instead, there may be 4, or
8, or 16, or more individual voices, each summed into a
single channel. More complex, those voices each have their
own varying levels. So, how do we deal with achieving an
optimum gain structure?
The ultimate in
conservatism would be to make sure that nothing clips, ever.
This is pretty easy to achieve; you just assume that each of
your voices is playing a full-scale sine wave, and scale the
volumes back so that the summed result is just under
clipping.
The result of this
technique will be that your voices are pretty low-level, in
which case S/N ratio suffers and overall output level is
low.
Most of the time, though,
the voices will be considerably softer than a full-scale
sine wave. For instance, they may have a loud transient, and
then a softer sustaining tone. In this case, each individual
voice can be considerably louder before clipping than is
assumed in the conservative gain-scaling scheme above. In
the worst case, with a number of full-scale waves sounding
at once, clipping *will* be able to occur, but this can be
handled at the programming stage, by reducing internal
volume levels.
This is the approach used
on the OASYS PCI. Levels are set so that, in the general
case, sounds won't clip - but kept hot enough to maintain a
good output level, with low noise. The Korg sound designers
take care of the rest; when they create a sound which causes
clipping, they scale back the Patch levels in the Edit
Program window.
Note that the optimal
Patch levels will vary, depending on both the Patch
algorithm being used, and the number of voices being
used.
The result is that some
human discretion is necessary, but that the overall output
level is hotter and S/N is better.
Korg's QC department
ensures that factory Programs can play the preset number of
voices without any clipping. For your own sounds, you'll
have to do your own QC!
This also means that if
you increase the number of voices allocated to a Program,
you may need to reduce the Patch volume(s) to avoid
clipping.
Note that reducing the
main volume by adjusting the mixer fader levels will *not*
solve this issue, since the clipping is happening before the
mixer.
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